Equipment

Filling out the equipment list is an ongoing project. Our thanks to various playtesters for their suggestions; here are the bare basics of the equipment section, to get you started.

Modifying D&D 4th Edition for a Science Fiction Setting – Armor
“Armors in Distant Horizons have two states – open and closed. In open state, an armor is not sealed against the elements. Typical examples of open state armor are when the helmet is opened or removed, or when hands are bared for fine manipulation of objects. In closed state, all armors are airtight, and provide…”

Modifying D&D 4th Edition for a Science Fiction Setting – Weapons
“The Projectile weapon group may use various types of ammunition; the listed damage is for the standard type. Some of them are also capable of holding multiple shots in their chambers…”

Miscellaneous Equipment

Some equipment which might be handy for an armored space explorer.

Atmosphere Filter – This simple mouthpiece will filter oxygen from the surrounding air and help you breathe. Item slot: Head. Property: When breathing through the mouthpiece, you gain +1 toxicity protection (thin air, smoke or irritating chemicals). This device will work underwater.

Lvl 2: 520 CR

Rebreather Helmet – Lets you breathe freely in hostile atmospheres. Item slot: Head. Power (Daily): Free action. For a total of one hour, this helmet provides you +3 toxicity protection (ignore poisonous gasses, lack of oxygen, etc). Level 12: 5 hours. Level 17: 10 hours.

Lvl 7: 2,600 CR
Lvl 12: 13,000 CR
Lvl 17: 65,000 CR