<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Iron Wolf Games</title>
	<atom:link href="http://www.ironwolfgames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ironwolfgames.com</link>
	<description>Current project: Sci-fi rules for D&#38;D 4th Edition</description>
	<lastBuildDate>Sun, 13 May 2012 02:10:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>Hipster Pega-What?</title>
		<link>http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/</link>
		<comments>http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/#comments</comments>
		<pubDate>Sat, 05 May 2012 06:24:01 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[bronies]]></category>
		<category><![CDATA[brony]]></category>
		<category><![CDATA[Friendship is Magic]]></category>
		<category><![CDATA[MLP]]></category>
		<category><![CDATA[MLP RPG]]></category>
		<category><![CDATA[MLP:FIM]]></category>
		<category><![CDATA[My Little Pony]]></category>
		<category><![CDATA[pega-sis]]></category>
		<category><![CDATA[Role playing game]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=1158</guid>
		<description><![CDATA[(Just here for the goods? Click here. The rest of you, carry on.) So, when I first heard about the My Little Pony reboot, I was skeptical at best. I thought, how could a modern version of the show possibly compete with the original &#8211; bad artwork and abbreviated voice cast notwithstanding? So when my [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ironwolfgames.com/wp-content/uploads/2012/05/OakLeaf1.png"><img src="http://www.ironwolfgames.com/wp-content/uploads/2012/05/OakLeaf1.png" alt="" title="OakLeaf1" width="340" height="319" class="alignright size-full wp-image-1159" /></a>(Just here for the goods? Click <a href="http://www.ironwolfgames.com/wp-content/uploads/2012/05/MyLittlePonyRPG.pdf" target="_blank" title="My Little Pony Tabletop RPG">here</a>. The rest of you, carry on.)</p>
<p>So, when I first heard about the My Little Pony reboot, I was skeptical at best. I thought, how could a modern version of the show possibly compete with the original &#8211; bad artwork and abbreviated voice cast notwithstanding? So when my children finally discovered it on Netflix last week, I was pleasantly surprised. Here was a show with real heart, which not only emphasized things which are important for kids to learn, but tossed in awesome stuff like dragons and four-headed hydras. And we&#8217;re not talking Dragon Tales here &#8211; these badguys are actually MEAN.</p>
<p>I suppose I should have gathered from the large number of Gundam fans who have recently changed their Facebook avatars to ponies that there was really something to this show. But I didn&#8217;t, and so I&#8217;ve been largely missing out for the last two years. I can&#8217;t say that I can stand to watch every episode even now, but the ones that are good are REALLY good. The kind of stuff that you keep thinking about later, until it drives you to design your own pony in Illustrator (yeah, so apparently there&#8217;s already <a href="http://www.dolldivine.com/mlp-fim-pony-creator.php" title="My Little Pony Builder" target="_blank">an app for that</a>) and then post her up on Facebook.</p>
<p>I of course expected to get comments about Oak Leaf from my brony buddies, but I was a little irked when my brony-in-law said &#8220;Welcome to the herd.&#8221; &#8220;What do you mean, Welcome?&#8221; I said. &#8220;I was using stencils to ponify X-men and Star Wars characters before you put together your first Gundam model.&#8221; So, I&#8217;ve now been dubbed a Hipster Pega-sis. Guilty as charged &#8211; moving on.</p>
<p>Anyway. One of the last comments was about a My Little Pony RPG, and how cool it would be if there were one. Coming from who it did, I knew for a fact that she hadn&#8217;t googled it before saying it &#8211; she never does. But when I did so myself, I didn&#8217;t see one either. If you know me, a comment like that is almost as good as a direct challenge. I started drafting it that very evening.</p>
<p>So, my point? Well, it&#8217;s done. It took me 3 days of work, drawing from all of the research I&#8217;ve done for Distant Horizons, and a good bit of time spent on clip art, but here it is: the <a href="http://www.ironwolfgames.com/wp-content/uploads/2012/05/MyLittlePonyRPG.pdf" target="_blank">My Little Pony Tabletop Role Playing Game</a>. Designed for younger children, the rules are fairly simple, but I&#8217;ve included all seven pony breeds (Earth, Pegasus, Unicorn, Moon, Sea, Flutter and Alicorn), and it&#8217;s flexible enough to be enjoyable (I hope) to bronies and Pega-sisters of all ages.</p>
<p>If anyone&#8217;s interested, you can also read the <a href="http://www.obsidianportal.com/campaign/mlp-magic-is-everywhere/adventure-log" target="_blank">rp log of our playtest session</a>. My girls are ages four and five, and had a fairly easy time figuring out the rules. Their three-year-old brother was less interested, though he did join in in places.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Spring 2012 Short Fiction Contest</title>
		<link>http://www.ironwolfgames.com/2012/03/13/spring-2012-short-fiction-contest/</link>
		<comments>http://www.ironwolfgames.com/2012/03/13/spring-2012-short-fiction-contest/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 03:37:26 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=1151</guid>
		<description><![CDATA[It&#8217;s time to roll out another fiction contest! Due to the low number of submissions for our first contest, we&#8217;re going to try out a longer submission period until we pick up steam. This contest will run from the date of this post until the last day of May, 2012. This month&#8217;s theme is Ships. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time to roll out another fiction contest! Due to the low number of submissions for our first contest, we&#8217;re going to try out a longer submission period until we pick up steam. This contest will run from the date of this post until the last day of May, 2012. This month&#8217;s theme is <strong>Ships</strong>.</p>
<p><strong>Submission Deadline:</strong><br />
May 31st, 2012</p>
<p><strong>Submission Guidelines:</strong><br />
Entries must be between 500 and 2000 words, and take place in a futuristic or alien world, or in space. Entries may either be in story form or written as narrative descriptions, but must mention and <strong>describe</strong> one or more space-borne vehicles. Entrants may submit up to 5 pieces (only one prize per entrant).</p>
<p>Submissions should be submitted as an email attachment in an editable document format, not a PDF. Please include in your submission (not in the email) the name you wish to submit under, your age (for our records only; these will not be published without your permission), email address, a short bio, and the address of your blog or website (one per entrant). You may include a photograph of yourself if desired – only real photos will be accepted.</p>
<p>We also ask that each entrant tweet, blog, or post on Facebook or any forum and link at least once to the contest page. The more entries we receive, the more prestige the winners earn. Winners will be chosen by our editors and announced by June 15th of 2012.</p>
<p>Send all entries to ironwolfgames&#64;gmail.com, and state which contest you are entering in the subject line. Multiple entries may be submitted in the same email, not to exceed the entry limit.</p>
<p>Prizes:<br />
First place winner will receive $25, second place $10 and third place $5. Honorable mentions may be featured on the site. All cash prizes will be sent via PayPal.</p>
<p>Disclaimer: By submitting your content, you agree to allow Iron Wolf Games and its affiliates to edit and publish your work. This contest is open to people of all races, genders, and planets of origin. Only <strong>original content</strong> may be entered. Please note that Iron Wolf Games maintains an environment friendly to young readers; entries with graphic or explicit content will not be considered.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/03/13/spring-2012-short-fiction-contest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>January 2012 Contest Winners</title>
		<link>http://www.ironwolfgames.com/2012/03/01/january-2012-contest-winners/</link>
		<comments>http://www.ironwolfgames.com/2012/03/01/january-2012-contest-winners/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 05:32:55 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=1132</guid>
		<description><![CDATA[And the votes are in! The judges have read over the entries, and I am proud to announce the winners of January&#8217;s short fiction contest. It was a tough call, and each of the winning entries shines in its own way. 1st place goes to Lemon Wrapped Gold by Jason J. Ryder. This whimsical tale [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ironwolfgames.com/wp-content/uploads/2012/03/Athzar3.png" alt="Alien Creature" class="noborder" style="float: right;" /><br />
And the votes are in! The judges have read over the entries, and I am proud to announce the winners of <a href="http://www.ironwolfgames.com/2011/12/21/january-2012-short-fiction-contest/" title="January 2012 Short Fiction Contest">January&#8217;s short fiction contest</a>. It was a tough call, and each of the winning entries shines in its own way.</p>
<p>1st place goes to <a href="http://www.ironwolfgames.com/contests/january-2012-contest-winners/lemon-wrapped-gold-by-jason-j-ryder/" title="Lemon Wrapped Gold – by Jason J Ryder">Lemon Wrapped Gold</a> by Jason J. Ryder. This whimsical tale of inter-planetary misadventure pays homage to Douglas Adams&#8217; Hitchhiker&#8217;s Guide.</p>
<p>2nd place goes to <a href="http://www.ironwolfgames.com/contests/january-2012-contest-winners/sister-by-ernest-c-clark/" title="Sister – by Ernest C Clark">Sister</a> by Ernest C Clark. This story of an alien life form coming of age gives you a glimpse of the coming invasion.</p>
<p>3rd place goes to <a href="http://www.ironwolfgames.com/contests/january-2012-contest-winners/wormhole-viventium-by-russell-j-fawcett/">Wormhole Viventium</a> by Russell J Fawcett. This story gets into the mind of an operator in deep space.</p>
<p>In addition, we have one honorable mention. As one of our contributors, Joan Albright wasn&#8217;t eligible to submit an entry to this contest, but she wrote one anyway. For a fun read, hop on over to her blog and enjoy <a href="http://joanalbright.wordpress.com/two-in-blue/" target="_blank">Two in Blue</a>, a space tale with a twist.</p>
<p>Congratulations to all of our winners; you should receive your prizes shortly if you haven&#8217;t already. Thank you for participating in our inaugural contest; we hope to do many more of these contests in the future.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/03/01/january-2012-contest-winners/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flattened</title>
		<link>http://www.ironwolfgames.com/2012/02/29/flattened/</link>
		<comments>http://www.ironwolfgames.com/2012/02/29/flattened/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 05:52:49 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=1129</guid>
		<description><![CDATA[I know I was scheduled to post up the contest winners yesterday, but I&#8217;ve felt pretty ill the last 2 days. Hoping for some improvement tomorrow. I&#8217;ve gotten all the final edits done despite this, and the winners know what they won, but my judges didn&#8217;t get back to me until Monday so I got [...]]]></description>
			<content:encoded><![CDATA[<p>I know I was scheduled to post up the contest winners yesterday, but I&#8217;ve felt pretty ill the last 2 days. Hoping for some improvement tomorrow. I&#8217;ve gotten all the final edits done despite this, and the winners know what they won, but my judges didn&#8217;t get back to me until Monday so I got a later start than I wanted. I promise the full and glorious details within a week, but most likely tomorrow morning.</p>
<p>Later.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/02/29/flattened/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vehicle Combat Rules &#8211; Chase Battle</title>
		<link>http://www.ironwolfgames.com/2012/02/09/vehicle-combat-rules-chase-battle/</link>
		<comments>http://www.ironwolfgames.com/2012/02/09/vehicle-combat-rules-chase-battle/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:10:25 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[D&D 4E]]></category>
		<category><![CDATA[D&D 4th Edition]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[Vehicles]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=951</guid>
		<description><![CDATA[In previous posts I have introduced two methods of tracking movement in a science fiction themed D&#038;D campaign. The mech battle, which is virtually the same as one done on foot but at a different scale, and the lightning battle, which emulates an aerial or space dogfight. The chase battle is more complex than either [...]]]></description>
			<content:encoded><![CDATA[<p>In previous posts I have introduced two methods of tracking movement in a science fiction themed D&#038;D campaign. The <a href="http://www.ironwolfgames.com/2011/08/15/vehicle-combat-rules-mech-battle/" title="Vehicle Combat Rules – Mech Battle" target="_blank">mech battle</a>, which is virtually the same as one done on foot but at a different scale, and the <a href="http://www.ironwolfgames.com/2011/08/12/vehicle-combat-rules-lightning-battle/" title="Vehicle Combat Rules – Lightning Battle" target="_blank">lightning battle</a>, which emulates an aerial or space dogfight. The chase battle is more complex than either of these.</p>
<p>For the most part, a chase battle runs like one done on foot; vehicles move relative to each other at similar rates, and combat rounds are executed normally. The big difference is terrain.</p>
<p>In a chase battle, combatants are assumed to have matched their speed and trajectory closely enough to stay relatively close together as they move and engage each other. However, they are still moving at great speed, and so stationary objects, or objects moving at a different speed and trajectory, pose hazards to the combatants. </p>
<p><img src="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Space-Obstacles.png" alt="" title="Space Obstacles" width="625" class="alignright size-full wp-image-960" /></p>
<p><strong>Setup</strong><br />
When tracking a chase battle on a grid, the first step is to determine which ship or ships are the smallest. Refer to the article on <a href="http://www.ironwolfgames.com/2011/08/18/512/" title="Vehicle Combat Rules – Vehicle Scale" target="_blank">vehicle scale</a> for examples. The <strong>smallest ship (or obstacle, at the DM&#8217;s discretion) takes up one square on the grid</strong>, as the blue ship in square K4 above. If the blue ship&#8217;s size category were 6, then the yellow one (F6) would be size 7, as it takes up 2 squares. The asteroid in N2 fills about 4 squares, making it size 8, and the green ship (E4) fills approximately 8 squares, making its size 9 (note how doubling the squares increases the category by one).</p>
<p>For battles which cover a lot of terrain, a focus point may be chosen, around which the other objects will move relatively. The largest object is often the best choice for this role, as it is the most difficult to maneuver. On this object&#8217;s turn, all other objects and any terrain features should be moved instead of the focus object. Alternately, the terrain can have its own initiative &#8211; 0 for basic terrain or roll separate initiative for mobile obstacles.</p>
<p><strong>Movement</strong><br />
Each vehicle in an aerial or space battle is considered to be moving, but what really matters in a chase battle is relative movement, or <strong>acceleration</strong>. When vehicles in a chase battle accelerate, they move up to their movement <strong>in a straight line only</strong>. Some vehicle feats may allow exceptions to this rule. Vehicles typically must face in the same direction to remain in combat, especially in aerial or ground-based chase battles. Vehicles properly equipped (via feats/features) may attempt bull rushes, trips, and grapples as a player would.</p>
<p><strong>Obstacles</strong><br />
This is the most dangerous and most unique aspect of a chase battle. When you&#8217;re flying through the air or speeding across a landscape, you may encounter objects which, though they may actually be stationary, are moving at a high <strong>relative velocity</strong> to your vehicle. </p>
<p><strong>Tracking obstacles</strong> should be done with progressive markers indicating where the object <strong>will be</strong> two turns in advance. Note the asteroid in the illustration above; its actual position is N-P:2-3, but its future positions have been projected so that players can see its path for two rounds in advance. Each obstacle has an initiative (rolled or 0 per the DM&#8217;s discretion). A vehicle suffers the effect of an obstacle if it lies between that obstacle&#8217;s current position and its next one on the <strong>obstacle&#8217;s</strong> initiative. (Note: a piece of yarn may be helpful in determining the exact path of a large obstacle.) An obstacle may have <strong>stealth</strong> due to its composition or through technological means; these obstacles are only visible one turn in advance. An extremely large obstacle (one that cannot be avoided, for instance) might be visible as many as ten turns in advance, especially if it has an impact rating.</p>
<p>There are several types of obstacles which you might face in a typical chase battle. </p>
<p>A <strong>skid obstacle</strong> may be a patch of gravel, ice (L2-3 below), oil, etc. Skid obstacles are usually encountered only in ground-based combats.</p>
<p>For each point of skid rating an obstacle possesses, the vehicle&#8217;s <strong>maneuvering speed is reduced</strong> by that number for each square it passes through until it regains control.  A vehicle may attempt to regain control using the same action it uses to move at its reduced speed.  When the vehicle spends a move action to regain control, it does so automatically unless the skid rating is greater than the vehicle&#8217;s maneuvering speed, in which case it must spend a second move action to negate the remaining skid points.</p>
<p>For example: a vehicle has an acceleration rating of 5 (6 base, -1 armor penalty) and skids through 3 squares of an obstacle with skid rating of 2, totaling 6 skid points.  Upon spending a movement action to regain control, the vehicle&#8217;s acceleration rating negates 5 of the skid points, leaving 1 skid point and preventing the vehicle from moving from its square.  If it spends a second movement action regaining control, it will be left with 4 points of acceleration it may use to move across the field.</p>
<p><img src="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Ground-Obstacles.png" alt="" title="Ground Obstacles" width="625" height="195" class="alignright size-full wp-image-961" /></p>
<p>A <strong>slowdown obstacle</strong> may be rocks (B3 above), jagged terrain, water (H-I), traffic barriers (N2-4), etc.  Slowdown obstacles are usually encountered only in ground-based combats.<br />
Each square of this type of obstacle has a slowdown rating. For each square of this type of obstacle a vehicle passes through, it is <strong>pushed backward</strong> one square for each point of slowdown rating the obstacle possesses. As an immediate reaction, the vehicle may spend acceleration points to negate points of slowdown, at a one-to-one exchange.  It may only negate a number of points of slowdown up to its acceleration rating; it must move backward if any points of slowdown remain.  If it chooses to exercise this option, the vehicle&#8217;s total allowed acceleration during its next turn is reduced by the number of points of slowdown it negated, and it is automatically assumed to have spent a movement action during that round.</p>
<p>For example: a vehicle with an acceleration rating of 6 drives through 2 squares with skid rating 1, and spends 2 points of acceleration to remain in place during the obstacle&#8217;s turn.  On its next turn, since it must spend its movement action anyway, it decides to accelerate its 4 more allowed spaces to move ahead of its previous position. If it chooses to sacrifice its standard action and accelerate another 6 squares, this second movement action is not penalized by the slowdown.</p>
<p><strong>Impact obstacles</strong> are solid objects which do damage to vehicles upon collision. An impact obstacle may be a wall, an asteroid, a prone or stationary vehicle (such as that in E5-7 in diagram 2) or even a pedestrian.  Impact obstacles are a possible hazard in any type of chase battle.</p>
<p>Each impact obstacle has an impact rating.  Unlike skid and slowdown obstacles, a vehicle <strong>may not pass through</strong> an impact obstacle with a rating higher than 1.  Instead, it may only continue moving forward if it spends acceleration (as an immediate reaction, per slowdown restrictions) to go around.  If it cannot move around the obstacle with its acceleration rating, it falls prone (see Collision section below for rules on falling prone during a chase battle). For each point of impact a vehicle takes, it suffers 1d6 points of impact damage and 1 point of slowdown (which may be negated normally).  In the case of low- or zero-gravity combat, treat slowdown as a push originating from the impact obstacle.  Colliding with an impact obstacle with a low impact rating, such as a road block, may destroy the obstacle.</p>
<p><strong>Mobile obstacles</strong> may be heat seeker mines, stray animals, swinging doors, or even suicidal pedestrians.  Mobile obstacles are possible a hazard in any type of chase battle.</p>
<p>Some mobile obstacles have an impact rating just like an impact obstacle, but they are also hazardous to vehicles passing by on either side. When collided with, they do melee damage (in addition to their impact damage) and may also damage vehicles in adjacent squares. When attacking an adjacent target, a mobile obstacle must make a melee or burst attack. Making this attack usually destroys the obstacle just as an impact would, after which it no longer poses a hazard to other vehicles. A mobile obstacle&#8217;s attack and damage rolls should be determined independently of its impact rating; experience from mobile obstacles should be equivalent to that of a minion.</p>
<p><strong>Weapons stations</strong> may be snipers, mobile turrets, guys with water balloons, etc. Weapon stations are a possible hazard in any type of chase battle.</p>
<p>Like mobile obstacles, a weapon station may have an impact rating, but its main danger is its ranged attack.  Weapon stations are usually directed intelligently, and may make their attack or attacks against any target they choose.  They are not damaged making an attack, but may be destroyed or disabled by an impact with a moving vehicle, or by taking damage from a vehicle&#8217;s weapons. A weapon station&#8217;s attack and damage rolls can be determined independently of its impact rating; experience given should reflect its attack, its damage, and its stationary nature.</p>
<p><strong>Collisions</strong><br />
If a vehicle is forced into a square occupied by another vehicle by an effect, obstacle, etc., both vehicles roll a save.  A successful save allows the vehicle to choose an available adjacent square and move into it.  Failing this save causes a vehicle to fall prone.  If a vehicle falls prone in a land- or air-based chase battle, it falls behind and must spend its next turn catching up.  If a vehicle in a low- or zero-gravity chase battle falls prone, it remains in its space and must spend a move action to recover before it may accelerate again. Exceptions: if the colliding vehicle is two or more size categories smaller than the vehicle it collides with, the larger vehicle is treated instead as an impact obstacle with a rating equal to the number of movement points the smaller vehicle had left to move when it collided.</p>
<p>For example: a fighter (size 4) was forced by another vehicle&#8217;s power to move three squares, but failed its save and collided with a Tesaad freighter (size 6) which was two squares away. Since the fighter had only moved one square before colliding, it treats the freighter as an impact obstacle with a rating of two, taking 2d6 impact damage and 2 points of slowdown. The freighter does not make a save and does not take damage.</p>
<p><strong>Experience</strong><br />
Experience is granted for obstacles in a combat in much the same way it is for traps and other battlefield hazards. For each size category larger the obstacle is than the base vehicle on the combat scale, treat the obstacle as one additional creature when calculating experience. Note that damage is directly tied to an obstacle&#8217;s hazard rating; hazard 1 does 1d6, hazard 2 does 2d6, etc. If your obstacle does not do impact damage, halve the experience it grants.</p>
<table id="Hazards" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<th>Level</th>
<th>Low</th>
<th>Moderate</th>
<th>High</th>
</tr>
<tr>
<td>3</td>
<td>1d6</td>
<td>2d6</td>
<td>3d6</td>
</tr>
<tr>
<td>8</td>
<td>2d6</td>
<td>3d6</td>
<td>4d6</td>
</tr>
<tr>
<td>13</td>
<td>3d6</td>
<td>4d6</td>
<td>5d6</td>
</tr>
<tr>
<td>18</td>
<td>4d6</td>
<td>5d6</td>
<td>6d6</td>
</tr>
<tr>
<td>23</td>
<td>5d6</td>
<td>6d6</td>
<td>7d6</td>
</tr>
<tr>
<td>28</td>
<td>6d6</td>
<td>7d6</td>
<td>8d6</td>
</tr>
<tr>
<td><strong>Experience*</strong></td>
<td><strong>1/2 level</strong></td>
<td><strong>Equal to level</strong></td>
<td><strong>Double level (elite)</strong></td>
</tr>
<tr>
<td colspan="4"><em>*Add one level for extremely large obstacles or two for those with stealth.</em></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/02/09/vehicle-combat-rules-chase-battle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>January Short Fiction Contest &#8211; Deadline Extended</title>
		<link>http://www.ironwolfgames.com/2012/01/31/january-short-fiction-contest-deadline-extended/</link>
		<comments>http://www.ironwolfgames.com/2012/01/31/january-short-fiction-contest-deadline-extended/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 19:44:00 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=1049</guid>
		<description><![CDATA[Due to a dearth of timely submissions (and promises from a few people that they really are working on something), the contest deadline has been extended two weeks, to February 14th. So if you&#8217;re stressing over finishing by midnight, take a deep breath, stop for a snack, and relax. Then get going again, because the [...]]]></description>
			<content:encoded><![CDATA[<p>Due to a dearth of timely submissions (and promises from a few people that they really are working on something), the contest deadline has been extended two weeks, to February 14th. So if you&#8217;re stressing over finishing by midnight, take a deep breath, stop for a snack, and relax. Then get going again, because the 14th is the last day, even if I have to let some of the <strong>PRIZES</strong> go un-awarded. (Now you have no excuse; there&#8217;s money in it for you.) Be sure to check the <a href="http://www.ironwolfgames.com/2011/12/21/january-2012-short-fiction-contest/" title="contest guidelines">contest guidelines</a> before submitting &#8211; also, there have been some questions regarding submissions: yes, I do prefer an attached document.</p>
<p>For those of you who submitted on time and are just raring for another one, check out the <a href="http://www.creativecopychallenge.com/" title="Creative Copy Challenge" target="_blank">Creative Copy Challenge</a>; twice a week they&#8217;ll give you a list of ten words to incorporate in a short story or poem. Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2012/01/31/january-short-fiction-contest-deadline-extended/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Updated Content &#8211; Destiny Class Previews</title>
		<link>http://www.ironwolfgames.com/2011/12/30/updated-content-destiny-class-previews/</link>
		<comments>http://www.ironwolfgames.com/2011/12/30/updated-content-destiny-class-previews/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 09:02:59 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=952</guid>
		<description><![CDATA[I&#8217;m pleased to announce that my typesetter is done with finals and has been busily working on updates for the Destiny power class previews &#8211; the Ace, Freer, Officer and Vanguard. The individual class previews, as well as a combined preview document, can be downloaded from the sidebar to the right, or accessed through the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ironwolfgames.com/classes/" title="Classes"><img src="http://www.ironwolfgames.com/wp-content/uploads/2011/12/DestinyPreviews.png" alt="" title="Destiny Previews" width="406" height="204" class="size-full wp-image-955" /></a><br />
I&#8217;m pleased to announce that my typesetter is done with finals and has been busily working on updates for the Destiny power class previews &#8211; the Ace, Freer, Officer and Vanguard. The individual class previews, as well as a combined preview document, can be downloaded from the sidebar to the right, or accessed through the <a href="http://www.ironwolfgames.com/classes/" title="Classes">Classes page</a>, which has lengthier descriptions of each class. The previews are in full color and print-ready.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2011/12/30/updated-content-destiny-class-previews/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Printables for Game Masters</title>
		<link>http://www.ironwolfgames.com/2011/12/27/printables-for-game-masters/</link>
		<comments>http://www.ironwolfgames.com/2011/12/27/printables-for-game-masters/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 09:01:54 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[clip art]]></category>
		<category><![CDATA[D&D 4E]]></category>
		<category><![CDATA[D&D 4th Edition]]></category>
		<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[mechs]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[tanks]]></category>
		<category><![CDATA[Vehicles]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=901</guid>
		<description><![CDATA[This week my focus has been graphics, specifically aids for players and game masters. The first one pretty much speaks for itself, so let&#8217;s cut to the chase. This is the Ships, Tanks and Mechs clip art page. Simply print onto cardstock or mount onto another medium to create instant science fiction miniatures. (The background [...]]]></description>
			<content:encoded><![CDATA[<p>This week my focus has been graphics, specifically aids for players and game masters. The first one pretty much speaks for itself, so let&#8217;s cut to the chase.</p>
<p><a href="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Ships-and-mechs.png" title="Ships, Tanks and Mechs" target="_blank"><img src="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Ships-and-mechs-244x300.png" alt="" title="Ships and mechs" height="357" class="alignleft size-medium wp-image-897" /></a>This is the <a href="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Ships-and-mechs.png" title="Ships, Tanks and Mechs" target="_blank">Ships, Tanks and Mechs</a> clip art page. Simply print onto cardstock or mount onto another medium to create instant science fiction miniatures. (The background is transparent, for you graphics gurus who wish to add your own finishing touches.) The entire page of clip art is released under the GNU General Public License v.2, and is free to copy, modify and distribute.</p>
<p>The second one is the <a title="Lightning Battle Initiative Chart" href="http://www.ironwolfgames.com/wp-content/uploads/2011/12/Lightning-Battle-Initiative-Chart.pdf" target="_blank">Lightning Battle Initiative Chart</a> for tracking initiative and movement during a lightning battle (<a href="http://www.ironwolfgames.com/2011/08/12/vehicle-combat-rules-lightning-battle/" title="Vehicle Combat Rules – Lightning Battle">see entry</a> for description and usage). A very simple chart, but it can easily be used with miniatures such as those printed from the clip art page above.</p>
<p>Both files are accessible at any time from the Downloads section in the sidebar.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2011/12/27/printables-for-game-masters/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>January 2012 Short Fiction Contest</title>
		<link>http://www.ironwolfgames.com/2011/12/21/january-2012-short-fiction-contest/</link>
		<comments>http://www.ironwolfgames.com/2011/12/21/january-2012-short-fiction-contest/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 07:09:26 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[free fiction contest]]></category>
		<category><![CDATA[free writing contest]]></category>
		<category><![CDATA[science fiction contest]]></category>
		<category><![CDATA[short fiction contest]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=882</guid>
		<description><![CDATA[Submissions are now being accepted for the Iron Wolf Games January 2012 Short Fiction Contest. This month&#8217;s theme is Aliens. Submission Deadline: January 31, 2012 Extended to February 14th, 2012. Submission Guidelines: Entries must be between 500 and 2000 words, and take place in a futuristic or alien world, or in space. Entries may either [...]]]></description>
			<content:encoded><![CDATA[<p>Submissions are now being accepted for the Iron Wolf Games January 2012 Short Fiction Contest. This month&#8217;s theme is <strong>Aliens</strong>.</p>
<p><strong>Submission Deadline:</strong><br />
<del datetime="2012-02-01T02:00:39+00:00">January 31, 2012</del> Extended to February 14th, 2012.</p>
<p><strong>Submission Guidelines:</strong><br />
Entries must be between 500 and 2000 words, and take place in a futuristic or alien world, or in space. Entries may either be in story form or written as narrative descriptions, but must mention and describe one species of alien life, either intelligent or otherwise. Entrants may submit up to 5 pieces (only one prize per entrant).</p>
<p>Please include the name you wish to submit under, your age (for our records only; these will not be published without your permission), email address, a short bio, and the address of your blog or website (one per entrant). You may include a photograph of yourself if desired &#8211; only real photos will be accepted.</p>
<p>As this is our first fiction contest, we also ask that each entrant tweet, blog, or post on Facebook or any forum and link at least once to the contest page. The more entries we receive, the more prestige the winners earn. Winners will be chosen by our editors and announced by February 28th of 2012.</p>
<p>Send all entries to ironwolfgames&#64gmail.com, and state which contest you are entering in the subject line. Multiple entries may be submitted in the same email, not to exceed the entry limit.</p>
<p><strong>Prizes:</strong><br />
First place winner will receive $25, second place $10 and third place $5. Honorable mentions will be featured on the site. All cash prizes will be sent via PayPal.</p>
<p>Disclaimer: By submitting your content, you agree to allow Iron Wolf Games and its affiliates to edit and publish your work. This contest is open to people of all races, genders, and planets of origin. Only original content may be entered. Please note that Iron Wolf Games maintains an environment friendly to young readers; entries with graphic or explicit content will not be considered.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2011/12/21/january-2012-short-fiction-contest/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Redecorating</title>
		<link>http://www.ironwolfgames.com/2011/12/18/redecorating/</link>
		<comments>http://www.ironwolfgames.com/2011/12/18/redecorating/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 06:51:48 +0000</pubDate>
		<dc:creator>Lironah</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[D&D 4th Edition]]></category>

		<guid isPermaLink="false">http://www.ironwolfgames.com/?p=871</guid>
		<description><![CDATA[Good morning! You&#8217;ve probably noticed that there&#8217;s a few changes going on here. In preparation for opening up the site to host art and writing competitions, we&#8217;ve done a bit of housecleaning. For your convenience, the Distant Horizons game rules have been organized into several pages, which you can now access from the menu to [...]]]></description>
			<content:encoded><![CDATA[<p>Good morning! You&#8217;ve probably noticed that there&#8217;s a few changes going on here. In preparation for opening up the site to host art and writing competitions, we&#8217;ve done a bit of housecleaning. For your convenience, the Distant Horizons game rules have been organized into several pages, which you can now access from the menu to the left. Many posts and pages which did not previously have pictures now do, a trend I hope to continue in the future.</p>
<p>It should be much easier to find what you need there. <a href="http://www.ironwolfgames.com/vehicle-combat/" title="Vehicle Combat">Vehicle combat</a>, <a href="http://www.ironwolfgames.com/classes/" title="Classes">character class previews</a>, <a href="http://www.ironwolfgames.com/equipment/" title="Equipment">equipment</a>, and other <a href="http://www.ironwolfgames.com/game-mechanics/" title="Game Mechanics">game mechanics</a> should all be present and accounted for; if you still don&#8217;t see what you&#8217;re looking for, leave me a note in the comments and I&#8217;ll be glad to add it to the future content queue.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ironwolfgames.com/2011/12/18/redecorating/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

