Game Mechanics
Dec 18th, 2011 by Lironah |

Distant Horizons is primarily based on the 4th Edition dungeons and Dragons rules. However, to run a science fiction campaign, there are several additional mechanics necessary. This section also includes useful tidbits to help the storyteller.
Mechanics
Modifying D&D 4th Edition for a Science Fiction Setting – Environmental Hazards
A simple yet powerful way to keep track of hazardous environments and the inherent dangers of space travel.
Filling in the Gaps
Tips for running a session in hazardous environments, including Endurance checks.
Modifying D&D 4th Edition for a Science Fiction Setting – Skills
A brief run-down of the Distant Horizons skill list (includes 4 new skills).
DM Tips
Solar system generation
A quick and dirty solar system generator.
Fun with Science Fiction Buzzwords
A mix-and-match list of common science fiction terms, for when you need to get technical.
